Hey! You should now be aware of the plan for assignmnet 4.2 (Chris Pedge's Platforms & Technologies).
Due in on 26 March: YOU WILL NOT BE PRESENTING IT TO CAMERA/PEDGIE/THE CLASS anymore....
Just hand it in to EST
See below for a nice diagram that me and Jamie Wardega found the other day... Hope you like it!!!
Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts
Arcade Diagram
Wednesday, 17 March 2010
at
20:38
| Posted by
Vero
Posted In
arcade,
assignment 4.2,
hardware,
mario,
software
|
2
comments
|
Genre Week - A Review
Sunday, 24 January 2010
at
14:13
| Posted by
Vero
I must say, I really, really enjoyed last week from start to finish. As a teacher, you often deliver stuff that you've delivered over and over again; but I felt that I really got a lot out of you all last week.
Let's look at what we did with Dante, Nero and Devil May Cry 4:
Genre & Genre-less/Multi-Genre gameplay - It was interesting to see how many of you had this pre-conception about genre and what it should be or is.
Ludological Gameplay - How cool was it to look at different stuff in the initial tutorial and be able to compare it to Systemic, Behavioural or Compound Elements?
Perceived Target Audiences - DMC4 had an arcade feel and a very Japanese sense of storytelling. Is that something we want in the West?
Hack 'n' Slash? - Is that what it was? It indeed it was simple hack 'n' slash then why were we so into every aspect of Nero, Dante, Kyrie, Credo, Gloria and Trish?
Overall I think that we really turned a corner as potential gamers and I'm really glad that we have cast off the shackles of last term's interactive and web stuff. I feel that I'm really on a journey to show you everything I've learned and experienced in Game Design.
I hope you enjoy the ride.
Let's look at what we did with Dante, Nero and Devil May Cry 4:
Genre & Genre-less/Multi-Genre gameplay - It was interesting to see how many of you had this pre-conception about genre and what it should be or is.
Ludological Gameplay - How cool was it to look at different stuff in the initial tutorial and be able to compare it to Systemic, Behavioural or Compound Elements?
Perceived Target Audiences - DMC4 had an arcade feel and a very Japanese sense of storytelling. Is that something we want in the West?
Hack 'n' Slash? - Is that what it was? It indeed it was simple hack 'n' slash then why were we so into every aspect of Nero, Dante, Kyrie, Credo, Gloria and Trish?
Overall I think that we really turned a corner as potential gamers and I'm really glad that we have cast off the shackles of last term's interactive and web stuff. I feel that I'm really on a journey to show you everything I've learned and experienced in Game Design.
I hope you enjoy the ride.
Posted In
arcade,
capcom,
Credo,
Dante,
devil may cry 4,
Gloria,
hack n slash,
Kyrie,
Nero,
Trish
|
5
comments
|
Subscribe to:
Posts (Atom)