Food Glorious Food!
Wednesday
Penne Bolognese - £2.50
Penne Ariabiata (vegetarian) - £2.50
Tomato & Basil Soup with Bread Roll - £1.50
Thursday
Veggie Chilli con carne with rice £2.00
(Meat) Chilli con carne with rice £2.50
Soup of the day with a bread roll £1.50
Friday
Chicken Curry with Rice £2.95
Penne Arabiatta £2.50
Soup of the day with a bread roll £1.50
Posted In
chilli,
curry,
food,
pasta,
soup
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0
comments
|
Facebook Time!
So, head on over and read blogs, see events and look at pics; all pertaining to your lovely course and group (no one else is invited!)
www.facebook.com/confettigs9
Posted In
blogs,
events,
facebook,
gs9,
wiki
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2
comments
|
GS8 Have Left The Building
- Over half of the students assessed had the qualifications of entry for any UK university
- At least 2 of the students went into employment after Confetti
- A maximum of 3 are staying on for another course at Confetti
- At least 3 students will be going onto the FdSc course in September 2011
Ciao, ciao.
Posted In
course,
FdSc,
games,
gs8,
uni
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2
comments
|
Dear Keita...
Posted In
katamari,
katamari damacy,
keita takahashi,
noby noby boy
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0
comments
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Weekly Notices - 05 July 2010
Posted In
culture,
notices,
students
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0
comments
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Webcast - Year 1 Overview
Posted In
character design,
characterisation,
digital communications,
game design,
platforms,
preproduction,
research,
story development,
web authoring,
webcast
|
0
comments
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Weekly Notices - 28 June
Posted In
cultural observation,
culture,
students
|
1 comments
|
Sam Lake Discusses Alan Wake
http://electronictheatre.co.uk/index.php/xbox360/xbxo360-news/4813-sam-lake-discusses-alan-wake-max-payne-a-the-future-of-remedy-at-gamecitynights-3-part-1
Cheers!
Posted In
alan wake,
gamecity,
remedy,
sam lake
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3
comments
|
Computer Game Story Development Lesson 10
Posted In
critique,
Jesse Stern,
Ken Rolston,
MW2,
Oblivion,
review,
sam lake,
tetsuya nomura
|
3
comments
|
Feature: E3 Through The Ages - Digital Spy
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0
comments
|
Computer Game Story Development Lesson 9
Posted In
critique,
evaluation,
long way home,
negative,
positive
|
0
comments
|
Weekly Notices - 21 June
Posted In
cultural observation,
notices,
students
|
0
comments
|
Computer Game Story Development Lesson 8
Posted In
awards,
characterisation,
dialogue,
E3,
scripts,
showcase,
story development,
x-men
|
1 comments
|
Computer Game Story Development Lesson 7
Posted In
character design,
dialogue,
narrative design,
scripts,
x-men
|
1 comments
|
Weekly Notices - 24 May
Posted In
cultural observation,
culture,
notices,
students
|
0
comments
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Hello gamers, these are the resources from last weeks sessions. If you have any questions regarding the assignment do not hesitate to email me on: rosie.francis[at]confetti-ict.com
This week you will be completing this assignment in class. See you Thursday!
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0
comments
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X-Men Relationship Diagram
Posted In
bella donna,
boudreaux,
gambit,
relationships,
remy lebeau,
rogue,
story arc,
story design,
story development
|
2
comments
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Computer Game Story Development Lesson 6
Posted In
devices,
gambit,
love technique,
multi-faceted plot,
remy lebeau
|
0
comments
|
Concept Art for the Built Environment
![]() |
From Drop Box |
The Hounds Gate "Bridge of Sighs"
http://www.nottshistory.org.uk/articles/tts/tts1930/itinerary1930p4.htm
Posted In
concept art,
contemporary,
county house,
fothergill,
nottingham,
pavements,
pod,
slums,
watson
|
2
comments
|
Weekly Notices - 17 May
Posted In
cultural observation,
culture,
events,
notices,
religion,
students
|
1 comments
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Computer Game Story Development Lesson 5
Posted In
acadiens,
cajuns,
le grande derangement,
locations,
louisiana,
new orleans,
relationships,
remy lebeau
|
0
comments
|
A Word About Jean
Jean Grey, what a woman! I chose her because of her sheer strength as a character and yet, she's often quite shadowed by Wolverine, Professor X and Magneto. Let's just set a legend firstly. Our X-Men have X names as well as regular names, rather like a human/X-Men alter-ego let's have a look:
Dr Jean Grey(-Summers) = Phoenix
Scott Summers = Cyclops
James ('Jimmy') Logan = Wolverine
Charles Xavier = Professor X
Ororo Munroe = Storm
Dr Hank McCoy = Beast
Kurt Wagner = Nightcrawler
Remy LeBeau = Gambit
Anna Marie = Rogue
Erik Magnus Lehnsherr = Magneto
Raven Darkhölme = Mystique
So that's just a selection. The names for the human alter-ego are as significant as the X-Men names, and I'm guessing that if I had the chance to name myself with either a human or an X name I'd pick something significant too.
Of course, it's impossible to name something unless you truly know it. Some writers refer to this as allowing the character to speak for itself. So I guess when you character has a voice or learns to speak (just as you did when you were a kid) you'll be ready to name him/her/it.
As an example, until X2, we don't really know tjat Jean is going to become her X-ego Phoenix. Wow. We waited for 2 whole movies until we really knew. That's a long time. Often X-Men characters just are, they don't earn their names. In a strange twist, it's a fact that Rogue didn't even have a back story until some 20 years after her induction into X-Men comics. That's a pretty huge fact when you think that I'm forcing you to create 2 characters in less than 2 weeks.
So back to Jean. She's quite old for an X-Men character and slips into the Wolverine/Cyclops/Storm/Mystique kind of age-range interms of life experience. Not as much as Professor X, Stryker, Senator Kelly and Magneto; but more than Rogue, Archangel, Iceman or Pyro. Mmmm, I'm not sold on Gambit yet - I'll re-post my thoughts on Gambit later...
Jean was pulled out of a terrible home-life as a teenager, and living under Charles Xavier's ward she has become the 'dependable one' hasn't she? Sensible, reliable, realistic, intelligent, intuitive - these are just her human qualities! She is after all a woman first and a mutant second. As she has developed and has become Dr. Grey, her powers of telekinesis and telepathy have grown to almost beyond her control as a human/mutant. Imagine having one foot in a life you can control and another foot in a life you have no control of day to day? Let's have a look:
Well, that's all for Jean Grey for now.
Posted In
james logan,
jean grey,
scott summers,
story development,
x-men
|
1 comments
|
Remy LeBeau, I am....
Posted In
gambit,
marvel,
remy lebeau,
x-men
|
1 comments
|
Weekly Notices - 10 May
Posted In
actions,
cultural observation,
culture,
events,
notices,
religion,
students
|
1 comments
|
Computer Game Story Development Lesson 4
Posted In
character design,
jean grey,
professor x,
story arc,
story design,
story development,
wolverine
|
0
comments
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Lives Removed - 200 Words
Early evening, same as any other holiday evening consisted of food on the go before her parents took the girl and her brother to a pub on the seafront. As she looked through the 1950s louvered windows she saw the beginning of a tar and smoke fix sticking to the window through the growing condensation. It started to rain. No surprises.
The other children, those out there, must have been dead by the time the rain and wind hit the pier. Like the girl and her brother, they watched the sun go down but didn’t have some food on the go; instead they played. Though the coming storm, tide and current may have took their lives, I believe those children play on.
Posted In
200 words,
skegness,
story design,
story development
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4
comments
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Weekly Notices - 26 April
Posted In
cultural observation,
events,
events week,
notices,
students
|
0
comments
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Computer Game Story Development Lesson 3
Posted In
2 hours,
20 minutes,
arcs,
plot devices,
relationships,
story design,
story development,
x-men
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2
comments
|
Events Week
Posted In
events,
events week,
functional skills,
guitar hero,
japanese session
|
0
comments
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Haiku
Company coming
And your house is a mess
Just put on lipstick
If you have an itch
Just give it a giant scratch
Do not sniff fingers
Unchained melody
Demi and Patrick make clay
What a cracking pot
Posted In
creativity,
functional skills,
haiku,
imagination
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4
comments
|
Weekly Notices - 19 April
Posted In
cultural observation,
culture,
general election,
notices,
students
|
0
comments
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Computer Game Story Development Lesson 2
Posted In
character design,
hero's journey,
plot,
story design,
story development,
three act structure
|
0
comments
|
Gin Does Gackt
Posted In
gackt,
gin,
guitar,
piano
|
2
comments
|
It's Coming........
Posted In
anime,
cosplay,
games,
mcm,
mcm expo
|
0
comments
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Computer Game Story Development Lesson 1
Posted In
campfire,
cave paintings,
creativity,
digital,
greco-roman,
greek,
mythology,
oral traditions,
roman,
sea shanties,
story design,
story development
|
0
comments
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Vero, Verification and Vengeance
I spent the first week getting 5.1 in shape (I do hope you've read my comprehensive notes rather than picking out one typo, Pete) and week 2 was spent getting 1.2 and 5.2 in better shape.
On Wednesday someone, who we'll call EV, came to Confetti to externally verify my course so that I can carry on teaching you and so that everyone is happy with the learning taking place, and finally, so that I can give you a fair mark for the hard work you diligently complete.
EV suggested that the standard of work was very high this year, and for most, the marking was representative of the work.The head of media, Jamie, was particularly impressed by 5.1 and 5.2 because of the understanding that all of you had of existing games in order to create your own. The second years are currently 12 weeks away from completing the course and the standard of work there was praised for its technical standards (but you'll see all of that in June at the Showcase).
I just wanted to take a minute, before I give you all a bashing for what you didn't do with 5.2, to congratulate you on some brilliant work guys. Bloody well done, and do not get complacent - we'll be doing it all over again this time next year as you approach the end of your course.
Posted In
5.1,
5.2,
assignment,
events,
verification
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2
comments
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Students create eye-controlled game - Digital Spy
|
0
comments
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A Word About Assignment 5.1
Jamie Cash (the Head of Media) and I agree that the standard of writing has massively improved on this course. That's great! But I can never just leave it at that, can I? Here's some general tips for overall improvements which I hope you'll agree are pretty obvious:
1. Ridonkluous (thanks Steve Dyer and GS9-1 for the word) spelling mistakes, grammar errors and lack of punctuation.
- It's very simple, get someone from the skills team to read it before you hand it in.
- Google the top 5 common grammar errors (they are blindingly stupid yet we do it all the time!)
- Headers should have Title Case and should be bold. Brand names and names of people or things should be in Title Case. Your name should be in Title Case. Have you gone mad? Also, spellcheck your own name. You know who you are.
- Break up your paragraphs. Academic paragraphs shopuld only take up 5-7 sentences. NO MORE!
- Follow the path of the assignment. If it asks for certain things in order to achieve a pass, merit or distinction criterion - follow it to the letter!
- Use images and diagrams in your document to explain your arguments.
- Passages of secondary research such as development blogs, reviews etc can go, in their entirety into an appendix.
- Draft designs, concept drawings like your own workings out and drafts can go in an appendix.
- Images pertaining to the main body of your work should not unless they are surplus to requirement but you want me to see them.
- Academic writing should not go into an appendix. Please save the academic stuff like comments or critiques of research for the main body of the portfolio.
- Find a good quote... Put it in speech marks. These are speech marks: "..." Then comment on the quote. Do you agree or disagree with the statement? Do you admire the designer or producer more? If so, say so and then say why. At at the end of your document, and only at the end; list your quote as a weblink or entry from a book in a bibliography. Yes, a bibliography; not a webography (that's very GCSE and First Dip), or a title of References: that doesn't make any sense. It's just a plain old BIBLIOGRAPHY!
- Footnotes and comments. If you are 100% sure how to use this part of Microsoft Word, please use it. If you are lazily using footnotes instead of referencing or quotes you are a douche. Footnotes appear at the end of each page mostly and you use footnotes to expalin things that are pertinent to the main document, so if you wanted to illustrate a wireframe style or rendering term, you could do it in a footnote.
- Provide the full link or media titlein your bibliography (Various sources won't cut it dudes)
- Don't ever use Wikipedia for anything other than linking to other documents. I don't want to see any more Wikipedia links in your bibliogrpahies please? I beg of you! It makes you look really stupid... and lazy! Gosh that's harsh.
6. Question everything. See point 5.
7. Missed deadlines. This is a low down dirty shame and in the coming week, you will all see exactly who is failing to present work on time. I am literally through with it and I'm ready to start picking off the deadwood. Is meeting a deadline too hard for you? Probably. Do you have a part-time job, are you a carer or have children to bring up? No. Sooooooooooooo, is meeting a deadline too hard for you? No. Are you spending time on Facebook, gaming in the evenings or whatever? Yes. Sooooooooooooo, is meeting a deadline too hard for you? No. No is the answer. Get a grip. You are taught for 12-16 hours a week, this is classed as a FULL-TIME course meaning that 12 hours a week should be spent doing homework, extra studies or doing assignments. It's embarrassing isn't it? Being called out like that, so get used to it you repeat offenders, because your life is about to get much worse. However, if you do have REAL, believeable reasons for missing deadlines you MUST see me well before the deadline itself; not on the day or after the event. Diatrbe over.
Like I said in the first paragraph, your work is to a really high standard but I'd like to see you off this course in 12 months or so as very well-versed academic writers and expert practitioners. It is possible, and I will do it. You may have to come over to my way of thinking kicking and screaming.
Posted In
5.1,
academic writing,
assignment,
deadlines,
grammar,
references,
spelling
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3
comments
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Research & Pre-production Lesson 9
Posted In
assignment,
bafta,
preproduction,
research
|
0
comments
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BAFTA Streaming Event
From BAFTA VGA |
This is me, part way through the evening.
So I'm really blogging to ask you what you thought about the event as it was streamed. BAFTA are keen to find out your experiences (I've read Kesa's on his buzz), but I'd love to hear more feedback; good and bad!
Meantime, here's Miyamoto to keep us all happy...
From BAFTA VGA |
Posted In
awards,
bafta,
miyamoto,
vero,
vga
|
0
comments
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Arcade Diagram
Due in on 26 March: YOU WILL NOT BE PRESENTING IT TO CAMERA/PEDGIE/THE CLASS anymore....
Just hand it in to EST
See below for a nice diagram that me and Jamie Wardega found the other day... Hope you like it!!!
Posted In
arcade,
assignment 4.2,
hardware,
mario,
software
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2
comments
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Research & Pre-production Lesson 8
Posted In
crunch,
market research,
milestones,
production research,
timeline
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0
comments
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Birth of the WWW - Just a thought
Posted In
diagrams,
mind maps,
tim berners-lee,
www
|
7
comments
|
Game Developer Salaries
VIDEO GAME SALARIES
Posted In
budgets,
finance,
funding
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1 comments
|
Industry Week 2010
Posted In
byron wooffinden,
chris cooke,
industry,
industry week,
masterclasses,
robert hoare,
tom goodchild
|
0
comments
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Game Design - Treatment Writing Part II
Posted In
combat systems,
game design,
planning,
treatment,
weapons
|
0
comments
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Game Design - Treatment Writing Part I
Posted In
combat systems,
game design,
planning,
treatment,
weapons
|
0
comments
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Weekly Notices - 01 March
Posted In
cultural observation,
culture,
notices,
religion,
students
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0
comments
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World Book Day
This week I have mostly been reading -
What's yours???
Posted In
day academy,
kaname kuran,
matsuri hino,
night academy,
vampire knight,
yuuki cross,
zero kiryu
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1 comments
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Research & Pre-production Lesson 7
Posted In
advertising,
asa,
bbfc,
compliance,
law,
marketing,
oft
|
0
comments
|
Lol-ariffic!
Posted In
limit break,
lol,
vero,
veronator
|
2
comments
|
Student Notices
Posted In
cultural observation,
events,
notices,
religion,
students
|
1 comments
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Research & Pre-production Lesson 6
Posted In
character design,
market research,
research,
story design,
story development,
treatment
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5
comments
|
Computer Game Design - Story Design/Concepts/Taglines
Posted In
cogs of battles,
concepts,
ffvii,
gears,
GoW,
halo,
ideas,
story design,
story development,
taglines,
weapons
|
0
comments
|
Computer Game Design - Character Design
Posted In
character design,
Dante,
dmc,
dmc4,
story development,
weapons
|
1 comments
|
Weekly Notices - 08 February
Posted In
cultural observation,
industry week,
notices,
students
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6
comments
|
Research & Pre-production Lesson 5
Posted In
ABC,
BARB,
ELSPA,
esa,
market research,
production research,
RAJAR,
research,
results
|
0
comments
|
Weekly Notices - 01 February
Posted In
cultural observation,
news,
students
|
0
comments
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Weekly Notices - 29 January
Posted In
cultural observation,
news,
students
|
0
comments
|
Research & Pre-production Lesson 4
Posted In
market research,
preproduction,
production research
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2
comments
|
Research & Pre-production Lesson 3
Posted In
facts,
feelings,
figures,
focus group,
ganbatte,
interview,
japanese,
market research,
primary,
production research,
qualitative,
quantitative,
questionnaires,
secondary,
surveys,
thoughts
|
5
comments
|
Genre Week - A Review
Let's look at what we did with Dante, Nero and Devil May Cry 4:
Genre & Genre-less/Multi-Genre gameplay - It was interesting to see how many of you had this pre-conception about genre and what it should be or is.
Ludological Gameplay - How cool was it to look at different stuff in the initial tutorial and be able to compare it to Systemic, Behavioural or Compound Elements?
Perceived Target Audiences - DMC4 had an arcade feel and a very Japanese sense of storytelling. Is that something we want in the West?
Hack 'n' Slash? - Is that what it was? It indeed it was simple hack 'n' slash then why were we so into every aspect of Nero, Dante, Kyrie, Credo, Gloria and Trish?
Overall I think that we really turned a corner as potential gamers and I'm really glad that we have cast off the shackles of last term's interactive and web stuff. I feel that I'm really on a journey to show you everything I've learned and experienced in Game Design.
I hope you enjoy the ride.
Posted In
arcade,
capcom,
Credo,
Dante,
devil may cry 4,
Gloria,
hack n slash,
Kyrie,
Nero,
Trish
|
5
comments
|
Research & Pre-production Lesson 2
Posted In
gamecast,
gamelog,
market research,
preproduction,
presentation,
production research,
research
|
2
comments
|
Weekly Notices - 18 January 2010
Posted In
cultural observation,
events,
students,
weekly
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0
comments
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My Interactive Death
Does anyone use VOIP? It's been around long enough for you to at least try it and be able to write about it and yet, no one (so far) has even given it a mention.
I'm like, sat in my living room pacing up and down because I'm so eager to find at least one assignment that documents or sets out exactly what I've asked for in the assignment.
I wonder whether you'd be surprised to know that some of you have avoided the question on all counts, preferring to do your own thang. Do your own thang? What the hell?
Give me GS8 any day of the week over you lot on this assignment.
Posted In
assignment,
digital communications,
gs8,
gs9,
interactive life,
marking
|
5
comments
|
Let It Snow?
All you do is go to http://www.confetti-ict.com/ and click on ‘news’ or the tab on the right hand side ‘snow status’ under latest news . . .
Posted In
confetti,
snow,
update
|
3
comments
|
Weekly Notices - 11 January 2010
Posted In
cultural observation,
culture,
notices,
students
|
2
comments
|
Research & Pre-production Lesson 1
Posted In
gamecast,
gamelog,
glog,
how,
preproduction,
research,
what,
when,
where,
why
|
4
comments
|
Things I Have Learnt This Holiday....
- Chipmunk is very poor indeed
- Basshunter is a really nice person
- Vodka makes me miss my friends
- Old age starts at 36
- It is possible to live on what's in the cupboard when you are snowed in
- Xbox 360s are not the end of the world
- Ski socks are the best things about winter
- Saying you are going to the gym and actually going are two separate things
- The Jeremy Kyle Show is strangely engaging
- The geeks shall inherit the earth
- 3 weeks is too long to do nothing
... And much, much more.
Posted In
big brother,
christmas,
itv,
music,
ps3,
snow,
socks,
vodka,
winter
|
3
comments
|
Shaun is Still Dead...
I guess I have been making a natural comparison between the work that GS8 did last year and what you guys have done in assignment 1.2. Is that a fair comparison to make? If so, they really rocked at the assignment which will probably have some issue with how I have taught you ethics and law.....
Mmmmm..... Just thinking aloud.
Posted In
assignment,
ethics,
gs8,
gs9,
law,
shaun of the dead
|
3
comments
|
This Monday....
Posted In
confetti,
GS9-1,
GS9-2,
GS9-3,
timetable
|
2
comments
|
Games Outsell Films (Year 2)
http://www.digitalspy.co.uk/gaming/news/a194397/uk-game-sales-total-gbp162bn-for-2009.html
The geeks shall inherit the earth.
Posted In
2009,
earth,
films,
games,
geeks
|
5
comments
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