Food Glorious Food!

Wednesday, 22 September 2010 at 12:02
Yes that's right - hot food is now on sale at Confetti. Each day has a different dish, so check it out!

Penne Bolognese - £2.50
Penne Ariabiata (vegetarian) - £2.50
Tomato & Basil Soup with Bread Roll - £1.50

Veggie Chilli con carne with rice £2.00
(Meat) Chilli con carne with rice £2.50
Soup of the day with a bread roll £1.50

Chicken Curry with Rice £2.95
Penne Arabiatta £2.50
Soup of the day with a bread roll £1.50


Thursday, 16 September 2010 at 14:02

Facebook Time!

Monday, 2 August 2010 at 15:00
I thought that given you'd be chocka from September, it was time to tidy some stuff up and put everything in one central location. Thank god, then, for Facebook ( :( )

So, head on over and read blogs, see events and look at pics; all pertaining to your lovely course and group (no one else is invited!)

GS8 Have Left The Building

at 14:57
After 2 years the lovely boys of GS8 have gone. It broke down something like this:

  • Over half of the students assessed had the qualifications of entry for any UK university
  • At least 2 of the students went into employment after Confetti
  • A maximum of 3 are staying on for another course at Confetti
  • At least 3 students will be going onto the FdSc course in September 2011
Everyone enjoyed it - that's a fair enough comment, but they all agreed that it was seriously hard work in the second year, so if you were thinking that it would be a breeze? Think on! I'm sure our resident Dark Noble may have a comment or two to make on this...

Ciao, ciao.

Dear Keita...

Monday, 12 July 2010 at 17:10

Weekly Notices - 05 July 2010

Tuesday, 6 July 2010 at 12:52

Webcast - Year 1 Overview

at 11:50

Weekly Notices - 28 June

Monday, 28 June 2010 at 16:59

Sam Lake Discusses Alan Wake

at 16:58
From this morning's lecture...


Computer Game Story Development Lesson 10

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Feature: E3 Through The Ages - Digital Spy

Monday, 21 June 2010 at 14:38
Gaming - News - Feature: E3 Through The Ages - Digital Spy

Computer Game Story Development Lesson 9

at 11:45

Weekly Notices - 21 June

at 11:42

Computer Game Story Development Lesson 8

at 11:33
Apologies for the delay in posting:

Computer Game Story Development Lesson 7

at 11:30
Apologies for the delay in posting this:

Weekly Notices - 24 May

Monday, 24 May 2010 at 14:21
at 14:20

Hello gamers, these are the resources from last weeks sessions. If you have any questions regarding the assignment do not hesitate to email me on: rosie.francis[at]

This week you will be completing this assignment in class. See you Thursday!

X-Men Relationship Diagram

at 13:51

Computer Game Story Development Lesson 6

at 13:49

Concept Art for the Built Environment

Thursday, 20 May 2010 at 21:58
Wow! What a great day today! We covered much ground:

From Drop Box

The Hounds Gate "Bridge of Sighs"

Weekly Notices - 17 May

Tuesday, 18 May 2010 at 11:11

Computer Game Story Development Lesson 5

Monday, 17 May 2010 at 11:52
A toughie, this week was a hard week!

A Word About Jean

Sunday, 16 May 2010 at 21:11
This is from last year's class, I thought it might help?-------------------------------------------------------------------------------------------------------------

Jean Grey, what a woman! I chose her because of her sheer strength as a character and yet, she's often quite shadowed by Wolverine, Professor X and Magneto. Let's just set a legend firstly. Our X-Men have X names as well as regular names, rather like a human/X-Men alter-ego let's have a look:

Dr Jean Grey(-Summers) = Phoenix
Scott Summers = Cyclops
James ('Jimmy') Logan = Wolverine
Charles Xavier = Professor X
Ororo Munroe = Storm
Dr Hank McCoy = Beast
Kurt Wagner = Nightcrawler
Remy LeBeau = Gambit
Anna Marie = Rogue
Erik Magnus Lehnsherr = Magneto
Raven Darkhölme = Mystique

So that's just a selection. The names for the human alter-ego are as significant as the X-Men names, and I'm guessing that if I had the chance to name myself with either a human or an X name I'd pick something significant too.

Of course, it's impossible to name something unless you truly know it. Some writers refer to this as allowing the character to speak for itself. So I guess when you character has a voice or learns to speak (just as you did when you were a kid) you'll be ready to name him/her/it.

As an example, until X2, we don't really know tjat Jean is going to become her X-ego Phoenix. Wow. We waited for 2 whole movies until we really knew. That's a long time. Often X-Men characters just are, they don't earn their names. In a strange twist, it's a fact that Rogue didn't even have a back story until some 20 years after her induction into X-Men comics. That's a pretty huge fact when you think that I'm forcing you to create 2 characters in less than 2 weeks.

So back to Jean. She's quite old for an X-Men character and slips into the Wolverine/Cyclops/Storm/Mystique kind of age-range interms of life experience. Not as much as Professor X, Stryker, Senator Kelly and Magneto; but more than Rogue, Archangel, Iceman or Pyro. Mmmm, I'm not sold on Gambit yet - I'll re-post my thoughts on Gambit later...

Jean was pulled out of a terrible home-life as a teenager, and living under Charles Xavier's ward she has become the 'dependable one' hasn't she? Sensible, reliable, realistic, intelligent, intuitive - these are just her human qualities! She is after all a woman first and a mutant second. As she has developed and has become Dr. Grey, her powers of telekinesis and telepathy have grown to almost beyond her control as a human/mutant. Imagine having one foot in a life you can control and another foot in a life you have no control of day to day? Let's have a look:

How does she hold it all together? The key to this is her relationships with Professor X, her mentor and teacher and Scott Summers, her husband and best friend. The relationship between Jean and Scott goes back almost as far as Jean and Xavier. Nice. She's grounded. Therefore could it be a brave statement to make if I tell you that I think the reason that Jean loses it at the end of X2 is because of Wolverine? We all have triggers, things that make us flip, it's a pretty human trait. What's yours? Lol! I could probably tell you...

Well, that's all for Jean Grey for now.

Remy LeBeau, I am....

at 20:09
Prep for Monday?

Weekly Notices - 10 May

Tuesday, 11 May 2010 at 08:56

Computer Game Story Development Lesson 4

at 08:55

Lives Removed - 200 Words

Saturday, 1 May 2010 at 22:28
A halcyon day of sun that felt like a half painted image of children having fun. The steam rising from the tarmac created an horizon of vapour and fuzz. Before the North Sea turned the green/brown mix like rotting tea in a mug the little girl was able to play, with her brother until the sun shrouded by a milky cloud skulked behind a passing freight ship like a bowling ball rolling from the pier ahead.
Early evening, same as any other holiday evening consisted of food on the go before her parents took the girl and her brother to a pub on the seafront. As she looked through the 1950s louvered windows she saw the beginning of a tar and smoke fix sticking to the window through the growing condensation. It started to rain. No surprises.
The other children, those out there, must have been dead by the time the rain and wind hit the pier. Like the girl and her brother, they watched the sun go down but didn’t have some food on the go; instead they played. Though the coming storm, tide and current may have took their lives, I believe those children play on.

Weekly Notices - 26 April

Monday, 26 April 2010 at 16:31

Computer Game Story Development Lesson 3

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Events Week

at 15:35


Wednesday, 21 April 2010 at 09:38
Thanks to Nat for these brilliant Haiku. So far Gemma is the only student to paste their Haiku on the blog.

Company coming

And your house is a mess

Just put on lipstick

If you have an itch

Just give it a giant scratch

Do not sniff fingers

Unchained melody

Demi and Patrick make clay

What a cracking pot

Weekly Notices - 19 April

Monday, 19 April 2010 at 16:12

Computer Game Story Development Lesson 2

at 16:11

Gin Does Gackt

Thursday, 15 April 2010 at 10:38
Some music to enjoy whilst drawing:

Story Telling Examples

Monday, 12 April 2010 at 18:46

It's Coming........

at 16:52
Sorted yer outfits yet?

Computer Game Story Development Lesson 1

at 16:49

Vero, Verification and Vengeance

Friday, 9 April 2010 at 21:32
It's been a quick fortnight. Too quick.
I spent the first week getting 5.1 in shape (I do hope you've read my comprehensive notes rather than picking out one typo, Pete) and week 2 was spent getting 1.2 and 5.2 in better shape.

On Wednesday someone, who we'll call EV, came to Confetti to externally verify my course so that I can carry on teaching you and so that everyone is happy with the learning taking place, and finally, so that I can give you a fair mark for the hard work you diligently complete.

EV suggested that the standard of work was very high this year, and for most, the marking was representative of the work.The head of media, Jamie, was particularly impressed by 5.1 and 5.2 because of the understanding that all of you had of existing games in order to create your own. The second years are currently 12 weeks away from completing the course and the standard of work there was praised for its technical standards (but you'll see all of that in June at the Showcase).

I just wanted to take a minute, before I give you all a bashing for what you didn't do with 5.2, to congratulate you on some brilliant work guys. Bloody well done, and do not get complacent - we'll be doing it all over again this time next year as you approach the end of your course.

Students create eye-controlled game - Digital Spy

Sunday, 4 April 2010 at 13:06
Gaming - News - Students create eye-controlled game - Digital Spy

Zomg! That sets the bench high for the National Diploma. Let's go one better!

A Word About Assignment 5.1

Friday, 2 April 2010 at 12:19
As you know, we've got your examiner in over the next week or so and I wanted to take a minute to look at where you are in terms of your overall development as academic writers.

Jamie Cash (the Head of Media) and I agree that the standard of writing has massively improved on this course. That's great! But I can never just leave it at that, can I? Here's some general tips for overall improvements which I hope you'll agree are pretty obvious:

1. Ridonkluous (thanks Steve Dyer and GS9-1 for the word) spelling mistakes, grammar errors and lack of punctuation.
  • It's very simple, get someone from the skills team to read it before you hand it in.
  • Google the top 5 common grammar errors (they are blindingly stupid yet we do it all the time!)
  • Headers should have Title Case and should be bold. Brand names and names of people or things should be in Title Case. Your name should be in Title Case. Have you gone mad? Also, spellcheck your own name. You know who you are.
  • Break up your paragraphs. Academic paragraphs shopuld only take up 5-7 sentences. NO MORE!
2. Section structure. Wow, this was both annoying and a bit weird.
  • Follow the path of the assignment. If it asks for certain things in order to achieve a pass, merit or distinction criterion - follow it to the letter!
  • Use images and diagrams in your document to explain your arguments.
3. Appendix and Appendices. If you don't understand this word (or the pluralised version) for heaven's sake don't use it! It makes you look dumber than you never did before. I'm serious. An appendix is a place to put things that you couldn't fit into the main document, such as:
  • Passages of secondary research such as development blogs, reviews etc can go, in their entirety into an appendix.
  • Draft designs, concept drawings like your own workings out and drafts can go in an appendix.
  • Images pertaining to the main body of your work should not unless they are surplus to requirement but you want me to see them.
  • Academic writing should not go into an appendix. Please save the academic stuff like comments or critiques of research for the main body of the portfolio.
4. References. We'll look at this in more detail next term. You should now start to use references in a mature sense. So cut and pasting work and passing kit off as your own is what you did 5 essays ago - why are you still doing this? Here's some tips for referencing:
  • Find a good quote... Put it in speech marks. These are speech marks: "..." Then comment on the quote. Do you agree or disagree with the statement? Do you admire the designer or producer more? If so, say so and then say why. At at the end of your document, and only at the end; list your quote as a weblink or entry from a book in a bibliography. Yes, a bibliography; not a webography (that's very GCSE and First Dip), or a title of References: that doesn't make any sense. It's just a plain old BIBLIOGRAPHY!
  • Footnotes and comments. If you are 100% sure how to use this part of Microsoft Word, please use it. If you are lazily using footnotes instead of referencing or quotes you are a douche. Footnotes appear at the end of each page mostly and you use footnotes to expalin things that are pertinent to the main document, so if you wanted to illustrate a wireframe style or rendering term, you could do it in a footnote.
  • Provide the full link or media titlein your bibliography (Various sources won't cut it dudes)
  • Don't ever use Wikipedia for anything other than linking to other documents. I don't want to see any more Wikipedia links in your bibliogrpahies please? I beg of you! It makes you look really stupid... and lazy! Gosh that's harsh.
5. La Passione. Gets some fire in your bellies. If you feel passionate about something, anything; for God's sake, share it! No one wants to read a piece of work that is bland and where you completely agree with a journalist who slates a game that you would lay your life on the line for. Let's face it, I would probably commit murder inthe name of Final Fantasy VII. PS: I really an joking, but your get the idea. Never agree with everything you read and see... It's a pointless exercise if you do.

6. Question everything. See point 5.

7. Missed deadlines. This is a low down dirty shame and in the coming week, you will all see exactly who is failing to present work on time. I am literally through with it and I'm ready to start picking off the deadwood. Is meeting a deadline too hard for you? Probably. Do you have a part-time job, are you a carer or have children to bring up? No. Sooooooooooooo, is meeting a deadline too hard for you? No. Are you spending time on Facebook, gaming in the evenings or whatever? Yes. Sooooooooooooo, is meeting a deadline too hard for you? No. No is the answer. Get a grip. You are taught for 12-16 hours a week, this is classed as a FULL-TIME course meaning that 12 hours a week should be spent doing homework, extra studies or doing assignments. It's embarrassing isn't it? Being called out like that, so get used to it you repeat offenders, because your life is about to get much worse. However, if you do have REAL, believeable reasons for missing deadlines you MUST see me well before the deadline itself; not on the day or after the event. Diatrbe over.

Like I said in the first paragraph, your work is to a really high standard but I'd like to see you off this course in 12 months or so as very well-versed academic writers and expert practitioners. It is possible, and I will do it. You may have to come over to my way of thinking kicking and screaming.

Research & Pre-production Lesson 9

Tuesday, 23 March 2010 at 08:53

BAFTA Streaming Event

Monday, 22 March 2010 at 22:19
As you know, the British Academy Video Games Awards took place on Friday.


This is me, part way through the evening.

So I'm really blogging to ask you what you thought about the event as it was streamed. BAFTA are keen to find out your experiences (I've read Kesa's on his buzz), but I'd love to hear more feedback; good and bad!

Meantime, here's Miyamoto to keep us all happy...


Arcade Diagram

Wednesday, 17 March 2010 at 20:38
Hey! You should now be aware of the plan for assignmnet 4.2 (Chris Pedge's Platforms & Technologies).


Just hand it in to EST

See below for a nice diagram that me and Jamie Wardega found the other day... Hope you like it!!!

Research & Pre-production Lesson 8

Tuesday, 16 March 2010 at 15:30

Birth of the WWW - Just a thought

Sunday, 7 March 2010 at 21:57
I totally love this - who knew that Berners-Lee would mind map his plans for the World Wide Web? See? Being a dork IS fun...

Game Developer Salaries

at 10:58
Bobby W has come up with something awesome.... Well done mate!

Industry Week 2010

at 10:47

Game Design - Treatment Writing Part II

Thursday, 4 March 2010 at 16:51

Game Design - Treatment Writing Part I

at 16:49

Weekly Notices - 01 March

at 16:35

World Book Day

at 16:30
Hey Y'all - it's World Book Day today so I thought I share my reading with you:

This week I have mostly been reading -

What's yours???

Research & Pre-production Lesson 7

Tuesday, 2 March 2010 at 10:27


Sunday, 28 February 2010 at 13:43
Gemma is WIN!

Student Notices

at 13:39
Apologies for the delay!

Research & Pre-production Lesson 6

Tuesday, 23 February 2010 at 12:09

Computer Game Design - Story Design/Concepts/Taglines

Thursday, 11 February 2010 at 16:20

Computer Game Design - Character Design

at 16:17

Weekly Notices - 08 February

Monday, 8 February 2010 at 11:56

Research & Pre-production Lesson 5

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Weekly Notices - 01 February

Friday, 5 February 2010 at 16:28

Weekly Notices - 29 January

at 16:25

Research & Pre-production Lesson 4

at 13:49
Here's what you may have missed:

Research & Pre-production Lesson 3

Monday, 25 January 2010 at 11:43

Genre Week - A Review

Sunday, 24 January 2010 at 14:13
I must say, I really, really enjoyed last week from start to finish. As a teacher, you often deliver stuff that you've delivered over and over again; but I felt that I really got a lot out of you all last week.

Let's look at what we did with Dante, Nero and Devil May Cry 4:

Genre & Genre-less/Multi-Genre gameplay - It was interesting to see how many of you had this pre-conception about genre and what it should be or is.
Ludological Gameplay - How cool was it to look at different stuff in the initial tutorial and be able to compare it to Systemic, Behavioural or Compound Elements?
Perceived Target Audiences - DMC4 had an arcade feel and a very Japanese sense of storytelling. Is that something we want in the West?
Hack 'n' Slash? - Is that what it was? It indeed it was simple hack 'n' slash then why were we so into every aspect of Nero, Dante, Kyrie, Credo, Gloria and Trish?

Overall I think that we really turned a corner as potential gamers and I'm really glad that we have cast off the shackles of last term's interactive and web stuff. I feel that I'm really on a journey to show you everything I've learned and experienced in Game Design.

I hope you enjoy the ride.

Research & Pre-production Lesson 2

Wednesday, 20 January 2010 at 10:30

Weekly Notices - 18 January 2010

Tuesday, 19 January 2010 at 14:46

My Interactive Death

Sunday, 17 January 2010 at 22:09
Oh heck! Will I mark a piece of work with some mention of VOIP please?

Does anyone use VOIP? It's been around long enough for you to at least try it and be able to write about it and yet, no one (so far) has even given it a mention.

I'm like, sat in my living room pacing up and down because I'm so eager to find at least one assignment that documents or sets out exactly what I've asked for in the assignment.

I wonder whether you'd be surprised to know that some of you have avoided the question on all counts, preferring to do your own thang. Do your own thang? What the hell?

Give me GS8 any day of the week over you lot on this assignment.

Let It Snow?

Monday, 11 January 2010 at 18:09
What happens if it snows? Well, you can head on over to our website which will be updated daily at 0730. Keep it locked!

All you do is go to and click on ‘news’ or the tab on the right hand side ‘snow status’ under latest news . . .

Weekly Notices - 11 January 2010

at 18:07

Research & Pre-production Lesson 1

at 18:06

Things I Have Learnt This Holiday....

Friday, 8 January 2010 at 00:51
... Wow, where to begin:
  • Chipmunk is very poor indeed
  • Basshunter is a really nice person
  • Vodka makes me miss my friends
  • Old age starts at 36
  • It is possible to live on what's in the cupboard when you are snowed in
  • Xbox 360s are not the end of the world
  • Ski socks are the best things about winter
  • Saying you are going to the gym and actually going are two separate things
  • The Jeremy Kyle Show is strangely engaging
  • The geeks shall inherit the earth
  • 3 weeks is too long to do nothing

... And much, much more.

Shaun is Still Dead...

at 00:39
Random is the only way that I describe the assignments I've seen so far. It's weird because I thought or hoped that you might be able to produce work that flowed and had meaning in terms of the implication of ethics and law. It hasn't been apparent so far and I'm 10 assignments in. Incidentally, where are all of the other assignments I wonder? Not everyone handed work in, did you know that? Probably 15 or 20 if I'm lucky. So expect a few shoutings at when I return/Monday.

I guess I have been making a natural comparison between the work that GS8 did last year and what you guys have done in assignment 1.2. Is that a fair comparison to make? If so, they really rocked at the assignment which will probably have some issue with how I have taught you ethics and law.....

Mmmmm..... Just thinking aloud.

This Monday....

Thursday, 7 January 2010 at 20:28
.... We start at 9am!

Games Outsell Films (Year 2)

Wednesday, 6 January 2010 at 19:46
For the second year in a row, games have outsold films. It's astonishing to think that we were in the grip of a pretty huge recession last year y'know?! No one can dispute the power of storytelling in games huh?

The geeks shall inherit the earth.